![]() ![]() I extended this grind to each of my party members’ main job class, which I figured was a little excessive but worthwhile to ease out some of the friction of the challenge. When I first brazenly entered the True Final Millennium Tower and got stomped, I decided to grind my entire party up to level 99. ![]() Ichiban Kasuga, the protagonist, has the most job options, but you can swap the jobs of all your party members. Part of why I needed to sink 40 hours of grinding into Like a Dragon is due to the various jobs that your party members can adopt. With this accelerated grinding strategy, I still ended up sinking about 40 hours into my post-game preparations for this single challenge, the True Final Millennium Tower. Whereas you can grind for dozens of hours to reach level 99, you can kill off these Vagabonds and receive over 400,000 experience (and job experience) points from each battle, leveling you up about every-other encounter. In pursuit of the game’s 63 achievements, I had already familiarized myself with the Kamurocho Underground, a dungeon that features enemies known as Invested Vagabonds. Needless to say, it was time to take the game’s level recommendation seriously. ![]() (Because I still find it humorous, I must tell you the names of these robots, “Subjugation-kun.” It’s incredible.) I entered the True Final Millennium Tower around level 80 and got flattened in the first encounter with two robots. Since I got lucky early on in Like a Dragon, grinding my way through an underground dungeon far earlier than the game intended, I haphazardly ignored this recommendation. You can make your way through the tower at pretty much any level above 50-60, but the True Final Millennium Tower is, in the game’s words, for “badasses only.” It recommends that you enter the tower at a minimum of level 99 with a job level (think subclass in any JRPG) of at least 90. The only thing that really changes between tower ascensions is the difficulty level. I don’t feel the need to describe the differences between each tower ascension with great detail, because the floor layouts and enemy encounters are almost identical each time. Like a Dragon points directly at the player, laughs, and then introduces the real challenge: the True Final Millennium Tower. And then the game draws back the curtain: this Final Millennium Tower is a complete joke. Later, you have a post-game opportunity to take on the Final Millennium Tower challenge, which requires you to brute force your way up the entire tower, one floor at a time - easily the toughest challenge in the game with no save points to speak of. You first make your way through the Millennium Tower at a late-game story sequence that I won’t discuss here. ![]() In fairness, Like a Dragon completely justifies this name. Whether this name sounds as ridiculous in Japanese is up in the air, but I cannot type out the full title without rolling my eyes a little. But Like a Dragon clearly gets off on subverting your expectations and making little references to the past Kiryu games, so I was willing to accept the Millennium Tower’s place within even Like a Dragon’s storyline.īut let’s address the name, the True Final Millennium Tower, which is a ridiculous sounding challenge. In setting Like a Dragon in Yokohama instead of Kamurocho, I expected that I wouldn’t encounter the Millennium Tower in this game. Before I get there, however, I feel the need to share my recent experience completing the True Final Millennium Tower in Like a Dragon, which, by every conceivable metric, is probably the stupidest thing I’ve ever tried to overcome in a video game.Īny Yakuza fan will be intimately familiar with the Millennium Tower, the centerpiece of many plots in the series. Given that the creators of the Yakuza series have since confirmed that future Yakuza games will keep the turn-based combat of Like a Dragon, I will explore some of these changes in a future article for Epilogue. Some of those risks pay off, while others need some refinement. Yakuza: Like a Dragon is an ambitious game in many respects, hitting the reset button with regards to its storyline, setting, protagonist, and gameplay genre. ![]()
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